(Redirected from Captain Underpants and the Invasion..)
Author | Dav Pilkey |
---|---|
Illustrator | Dav Pilkey |
Country | United States |
Language | English (Original) |
Series | Captain Underpants series |
Genre | Children's novel, Humor, Science Fiction |
Publisher | Blue Sky (US) Scholastic (US) |
Publication date | September 1, 1999-December 30, 2014 (black-and-white version and color edition) |
Media type | Print (Paperback) |
Pages | 144 |
ISBN | 0-439-04996-2 |
Preceded by | Captain Underpants and the Attack of the Talking Toilets |
Followed by | Captain Underpants and the Perilous Plot of Professor Poopypants |
Invasion from Outer Space: Part 1 (10 Mar. 1967) TV Episode TV-PG 30 min Action, Crime, Sci-Fi. Britt's at home, preparing to go out with Miss Case when he hears on the TV a report of aliens landing. Britt thinks it's a mistake but suddenly some people who appear to be from another.
Captain Underpants and the Invasion of the Incredibly Naughty Cafeteria Ladies from Outer Space (and the Subsequent Assault of the Equally Evil Lunchroom Zombie Nerds) is the third book of the Captain Underpants series by Dav Pilkey.[1] The series of Americanchildren's books are about two fourth graders, George and Harold, and their mean principal Mr. Krupp, who can turn into Captain Underpants. It was published on September 1, 1999. It is the first book to feature the use of 'Extra-Strength Super Power Juice' (an invention of Zorx, Klax, and Jennifer, the antagonists of the book), which is used to give Captain Underpants superpowers later in the book.
Plot[edit]
Zorx, Klax and Jennifer, three evil extraterrestrials, land on the rooftop of Jerome Horwitz Elementary School, but nobody is aware that their spaceship is on the roof of the school. Meanwhile, George and Harold mess with their science teacher, then make the cafeteria ladies a fake recipe, disguised as 'Mr. Krupp's Krispy Krupcakes' for Principal Krupp's birthday. The lunch ladies decide to surprise Mr. Krupp and make cupcakes for the entire school and the school is flooded with green goop. The next day, the lunch ladies tell Mr. Krupp about the mess, who gets very mad when he hears that they did it for his birthday. ('But it wasn't even my birthday!') Furious, the lunch ladies blame George and Harold, but Mr. Krupp needs proof to punish them. Furious from past harassment by the two boys, the lunch ladies quit. About 10 seconds after, the aliens come in, very badly disguised as humans and Mr. Krupp hires the three, unaware that they're actually bloodthirsty alien invaders in disguise as humans. For the boys' antics, Mr. Krupp forces them to eat their lunch in his office where he can keep an eye on the two boys, much to the boys' surprise. The next day, while Mr. Krupp has a banana, both boys have their own weird sandwiches and other food so junky, Mr. Krupp feels like he'll get sick and exits his office for some fresh air.
After their lunch, George and Harold go off to change the letters on the sign in the cafeteria, only to find out that the sign is already changed by the aliens. They immediately notice that all of the students and staff at the school have become evil zombie nerds. Sneaking into the lunchroom, George and Harold learn that the aliens plan to feed the zombie nerds growth juice, turning them into giant minions bent on taking over the world. George and Harold steal the carton of growth juice and pour the contents out the window, most of which lands on a dandelion, turning it into the massive Dandelion of Doom. Mr. Krupp doesn't believe them, but starts to believe them after Miss Anthrope takes a bite out of his desk. When Harold escapes Zorx's grasp, he pulls off his gloves in the process. Zorx snaps his tentacle at them, turning Mr. Krupp into Captain Underpants, who, for some reason unknown, runs to the local shoe store for a cheeseburger.
The boys temporarily defeat the aliens by Captain Underpants' return, but the three escape, soon into the alien spaceship, where they steal multiple cartoned juices, before the aliens lock them in their jail cell. While the aliens gloat, the boys switch the labels of the growth and self-destruct juices, along with the spray and fuel tanks. The trio jump off the spaceship before it explodes (killing Zorx, Klax, and Jennifer). They end up landing near the Dandelion of Doom, which begins to eat Captain Underpants. George reluctantly gives some of the 'Extra-Strength Super Power Juice' to Captain Underpants, who kills the dandelion with his new powers. Harold mixes the Anti-Nerd Juice with root beer, which transforms the zombie nerds back. However, as a result of the Super Power Juice, Mr. Krupp (when Captain Underpants) permanently has superpowers.[2]
Comics[edit]
Our Halloween special this year is Invasion from Outer Space. Martians take on zombies take on circus freaks in this 3-way horror fest. Invasion From Outer Space, The Martian Game is a fast-paced game of fiendish Martians, Big Top Heroes, and SciFi Movie Action. Players take on the role of either the Carnival Heroes, using their speci.
Wedgie Wars Episode 1: The Phantom Principal[edit]
A parody of Star Wars: Episode I – The Phantom Menace, this book explains the events of the previous two books and how Captain Underpants and Mr. Krupp can change.
The Night of the Living Lunch Ladies[edit]
The Invasion From Outer Space
The Lunch Ladies are cleaning Friday's leftovers when the janitor locks them in the school, where they die by Sunday night. The janitor unknowingly buries them at a haunted hill. The Lunch Ladies rise from the dead and attack the gymnastics teacher. Captain Underpants came and tries to give them wedgies but it doesn't work. They get in a big fight and they all end up on a building. Captain Underpants uses the Toilet Paper of Justice to tie the ladies but they break free with the help of steak sauce. Captain Underpants then swings to safety in the toilet paper, while the lunch ladies fall to their deaths when they try to follow.
Dog Man: The Wrath of Petey (Full color version only)[edit]
Dog Man was the best cop of the world, but he only had one weakness. He was eating out of the garbage cans, rolling in the dead fish and sniffing the other dogs. The cops (even the chief) decided to give him a bath, but Dog Man ran away, because he doesn't like baths. The cops searched all around the city looking for Dog Man, but they couldn't find him anywhere. Soon, Petey decided that he should escape. He puts the newspaper in the toilet and he clogged the toilet by flushing the chain. The water from the toilet began going higher and higher and Petey escaped cat jail to his crime spree by robbing banks, stealing jewels and hi-jacking cars. But the cops could never catch them, they wish Dog Man would return. Meanwhile, Dog Man was hiding in an alley, eating out of a garbage can, and saw a newspaper. He felt ashamed, but he knew he must be brave and returned bravishly to stop Petey. He searched for him, picked up a trail, led straight to his house, but it was a trap. Petey sprayed water and Dog Man got scared, he ran away from Petey by digging a hole to the zoo. Dog Man came up in a cage where the skunks live and the skunks sprayed on Dog Man. Dog Man doesn't like too much stinky stuff. Petey ran out of the hole and he gets caught by a net. The cop said to Petey that he should go back to cat jail. While the cops washed Dog Man, Petey went back to cat jail. Dog Man was so clean, but then he rolled on the dead fish again. This comic was both seen on the full color version of the third Captain Underpants book in 2014 and Dog Man Unleashed in 2017.
Characters[edit]
The Invasion From Outer Space Summary
- George Beard - A student of Jerome Horwitz Elementary School.
- Harold Hutchins - George's friend.
- Mr. Krupp - The mean principal of Jerome Horwitz Elementary School.
- Captain Underpants - Mr. Krupp's alter ego.
- Zorx, Klax and Jennifer - 3 mean aliens.
- The lunch ladies - The mean, gruesome lunch ladies of the Jerome Horwitz Elementary School cafeteria.
- Mr. Fyde - The science teacher of Jerome Horwitz Elementary School.
- Ms. Ribble - The English teacher of Jerome Horwitz Elementary School.
- Mr. Meaner - The gym teacher of Jerome Horwitz Elementary School.
- Miss Anthrope - The school secretary of Jerome Horwitz Elementary School.
- Melvin Sneedly - George and Harold's nemesis.
- Dog Man - George and Harold's crime-fighting dog cop.
- Chief - Dog Man's boss.
- Petey - Dog Man's enemy.
See also[edit]
Space Invasion Guide
References[edit]
- ^Pilkey, Dav (1999). Captain Underpants and the invasion of the incredibly naughty cafeteria ladies from outer space. . . : the third epic novel. New York: Scholastic. ISBN0-439-04996-2.
- ^Pilkey, Dav (1999-09-01). Captain Underpants and the Invasion of the Incredibly Naughty Cafeteria Ladies from Outer Space (and the Subsequent Assault of the Equally Evil Lunchroom Zombie Nerds). Captain Underpants. Turtleback. ISBN0-439-04996-2.
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I like so-called Ameritrash games better than European strategy games. There, I said it.
Essen is coming up and all of the gaming blogs are gearing up for the latest worker placement game or auction game or game that recreates building a 17th century citadel or whatnot. But I’m most excited about the latest Fantasy Flight opus Mansion of Madness, a goober filled box of theme, mystery and asymmetrical play. Loves me the Lovecraft board games. And Fantasy Flight is one of the top Ameritrash game makers.
So, what is an Ameritrash game? While the name sounds negative, i don’t see it that way. I’ve never read a formal explanation, but in my mind, an Ameritrash game is one that emphasizes theme over mechanics. It’s a game with a lot of bits and flavor text and atmosphere. This usually means a certain amount of luck has to be factored in and the winner may not necessarily be the ‘best’ player. Good Ameritrash games tell a story, set a scene. Power gamers tend not to be Ameritrash fans, as the advantages aren’t as easily quantified compared to the more abstract, mechanics-based games. The playing of the game is more fun than the winning of the game.
So, what is an Ameritrash game? While the name sounds negative, i don’t see it that way. I’ve never read a formal explanation, but in my mind, an Ameritrash game is one that emphasizes theme over mechanics. It’s a game with a lot of bits and flavor text and atmosphere. This usually means a certain amount of luck has to be factored in and the winner may not necessarily be the ‘best’ player. Good Ameritrash games tell a story, set a scene. Power gamers tend not to be Ameritrash fans, as the advantages aren’t as easily quantified compared to the more abstract, mechanics-based games. The playing of the game is more fun than the winning of the game.
We have a few more European style games and the ones I like the most, like Agricola and Fresco, have a pretty strong theme. The ones I dislike, mostly Renier Kniza games (I mean, I should like a game called Zombiegeddon, right?), the theme is just an afterthought. Cool mechanics are not enough.
Flying Frog is a relatively new game maker, but they’ve come out swinging like the big boys with two solid games, Last Night on Earth and Touch of Evil.
When Shells heard about their new game Invasion from Outer Space, she put in the order. Well, a few months later, the new game is in and it’s a better game than it’s predecessor Last Night on Earth. Here’s the description from Boardgame Geek:
Invasion From Outer Space, The Martian Game is a fast-paced game of fiendish Martians, Big Top Heroes, and SciFi Movie Action. Players take on the role of either the Carnival Heroes, using their special talents and working together to fight off the Martian Invasion; or as the invaders themselves, waves of Martian Soldiers and Flying Saucers, blasting Humans with Ray Guns and unleashing their vile alien technologies upon the Earth.
Featuring a modular game board, eight Carnival Heroes to choose from (such as the Fire Breather, Strongman, or Jo Jo, the dancing Bear), an army of Martians to start the invasion (including Martian Champions such as the dreaded Zard Beast), and several different Scenarios to play that drastically change the game; Invasion From Outer Space is designed to create a cinematic feel as the story and game unfolds.
Also, as Invasion From Outer Space is built using the Last Night on Earth game engine, the two games are fully compatible. With ease, players can now have their Martians invade the small town of Woodinvale, Zombies attack the Carnival, or even play a massive game with up to three independent factions (Heroes, Zombies, and Martians). Gratis casino spinn. The possibilities are endless.
So drop those roasted peanuts, strap on your jumpsuit, and step into the spotlight…the Martians are Coming and the Invasion From Outer Space has begun…
![The invasion from outer space analysis The invasion from outer space analysis](https://i.ytimg.com/vi/joZvjlu7_Nw/maxresdefault.jpg)
The game uses the Last Night on Earth engine and can be played alone or combined with LNoE for Martians versus Zombie fun. We have LNoE and all of the supplements and Invasion fits in nicely, both from a graphic and gameplay stand point. I’m a fan of Flying Frog’s photographic style of character boards and cards. Hey, you can even be a bear against the Martians.
If you’ve played LNoE, you’ll pick up Invasion quickly. The rules of conflict are pretty simple die rolls with lots of modifiers. The Martians are easier to kill than the zombies, but can shoot Ray Guns and deploy bigger Martian creatures and tech. So, the longer they’re in the game, the more powerful they are. This is not a symmetrical game, the Martian player will win more than the humans. It’s a fact. I played twice as Martians and won both times, although the humans did get close. Unfortunately, both games came down to a few bad (or in the case of the Martian player, good) die rolls. You really can be ruined with a handful of bad die rolls. So goes the invasion.
The game isn’t a simple war game, but built on scenarios. You have a certain number of turns to finish a goal. Mostly, the humans have to stop the Martians from accomplishing some goal. Outlasting the Martians does seem the best way for the humans to win. The human player is individually stronger with many more options per turn, but the Martians overwhelm with pure brute numbers.
How is Invasion better than LNoE? Two ways. One, the carnival theme is just plain more fun. You can play a bear! Visit the funhouse, coral a crowd, shoot yourself across the board or put out a fire. Two, and more importantly, there’s much more for the Martian player to do. In LNoE, it seems like the zombie player was just shuffling along, cycling through cards to get any advantage. Little strategy and mostly luck. Yes, the game is still very luck-based, but the Martians seem more in control and tactical. This balances out for the humans because they’re just so darn easy to kill. (In LNoE, the humans were smart just to stay away or only do range attacks.)
In keeping with Flying Frog tradition, Invasion also comes with a music CD to play in the back ground to help set the mood. It’s pretty simplistic carnival/space music and OK, but not as good as the precious game CD’s. But no deal breaker. Also,in Flying Frog tradition, new scenarios should be showing up on the website for free. A suggestion for future expansions, make an expansion that further joins Invasion to LNoE, much like Steve Jackson’s Munchkin’s Blender sets. Also, more humans, the first batch of eight humans seems pretty close to some of the humans in LNoE, at least in abilities. Some kind of long distant sharp shooter would be awesome.
So, if you own Last Night on Earth and even like it a little bit, you should buy Invasion. If you’re looking for a fun beer and pretzels game and are attracted to the Mars Attacks! Theme, check out Invasion. The bits are nice, the theme is solid and the Ameritrash is strong.
USA! USA! USA!
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